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ProEXR File Description =Attributes= cameraAperture (float): 35.000000 cameraFNumber (float): 8.000000 cameraFarClip (float): 1000.000000 cameraFarRange (float): 1000.000000 cameraFocalLength (float): 28.000000 cameraFov (float): 63.695881 cameraNearClip (float): 0.665600 cameraNearRange (float): 0.000000 cameraProjection (int): 0 cameraTargetDistance (float): 4.587449 cameraTransform (m44f) channels (chlist) compression (compression): Zip dataWindow (box2i): [0, 0, 2499, 1874] displayWindow (box2i): [0, 0, 2499, 1874] lineOrder (lineOrder): Increasing Y name (string): «» pixelAspectRatio (float): 1.000000 screenWindowCenter (v2f): [0.000000, 0.000000] screenWindowWidth (float): 1.000000 type (string): «scanlineimage» =Channels= A (float) B (float) G (float) R (float) VRayExtraTex_AO amplio.B (float) VRayExtraTex_AO amplio.G (float) VRayExtraTex_AO amplio.R (float) VRayExtraTex_AO detalle.B (float) VRayExtraTex_AO detalle.G (float) VRayExtraTex_AO detalle.R (float) VRayGlobalIllumination.B (float) VRayGlobalIllumination.G (float) VRayGlobalIllumination.R (float) VRayLightSelect_luz campana01.B (float) VRayLightSelect_luz campana01.G (float) VRayLightSelect_luz campana01.R (float) VRayLightSelect_luz lampara comedor.B (float) VRayLightSelect_luz lampara comedor.G (float) VRayLightSelect_luz lampara comedor.R (float) VRayLightSelect_relleno .B (float) VRayLightSelect_relleno .G (float) VRayLightSelect_relleno .R (float) VRayLightSelect_relleno 001.B (float) VRayLightSelect_relleno 001.G (float) VRayLightSelect_relleno 001.R (float) VRayLightSelect_sol vray.B (float) VRayLightSelect_sol vray.G (float) VRayLightSelect_sol vray.R (float) VRayLighting.B (float) VRayLighting.G (float) VRayLighting.R (float) VRayReflection.B (float) VRayReflection.G (float) VRayReflection.R (float) VRayRefraction.B (float) VRayRefraction.G (float) VRayRefraction.R (float) VRayRenderID (uint) VRaySpecular.B (float) VRaySpecular.G (float) VRaySpecular.R (float) VRayWireColor.B (float) VRayW

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