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ProEXR File Description =Attributes= cameraAperture (float): 35.000000 cameraFNumber (float): 8.000000 cameraFarClip (float): 1000.000000 cameraFarRange (float): 1000.000000 cameraFocalLength (float): 28.000000 cameraFov (float): 63.716156 cameraNearClip (float): 0.700000 cameraNearRange (float): 0.000000 cameraProjection (int): 0 cameraTargetDistance (float): 4.902592 cameraTransform (m44f) channels (chlist) compression (compression): Zip dataWindow (box2i): [0, 0, 2499, 1874] displayWindow (box2i): [0, 0, 2499, 1874] lineOrder (lineOrder): Increasing Y name (string): «» pixelAspectRatio (float): 1.000000 screenWindowCenter (v2f): [0.000000, 0.000000] screenWindowWidth (float): 1.000000 type (string): «scanlineimage» =Channels= A (float) B (float) G (float) R (float) VRayExtraTex_AO amplio.B (float) VRayExtraTex_AO amplio.G (float) VRayExtraTex_AO amplio.R (float) VRayExtraTex_AO detalle.B (float) VRayExtraTex_AO detalle.G (float) VRayExtraTex_AO detalle.R (float) VRayGlobalIllumination.B (float) VRayGlobalIllumination.G (float) VRayGlobalIllumination.R (float) VRayLightSelect_luz campana01.B (float) VRayLightSelect_luz campana01.G (float) VRayLightSelect_luz campana01.R (float) VRayLightSelect_luz lampara.B (float) VRayLightSelect_luz lampara.G (float) VRayLightSelect_luz lampara.R (float) VRayLightSelect_luz lampara002.B (float) VRayLightSelect_luz lampara002.G (float) VRayLightSelect_luz lampara002.R (float) VRayLightSelect_relleno habitacion.B (float) VRayLightSelect_relleno habitacion.G (float) VRayLightSelect_relleno habitacion.R (float) VRayLightSelect_sol vray.B (float) VRayLightSelect_sol vray.G (float) VRayLightSelect_sol vray.R (float) VRayLighting.B (float) VRayLighting.G (float) VRayLighting.R (float) VRayReflection.B (float) VRayReflection.G (float) VRayReflection.R (float) VRayRefraction.B (float) VRayRefraction.G (float) VRayRefraction.R (float) VRayRenderID (uint) VRaySpecular.B (float) VRaySpecular.G (float) VRaySpecular.R (float) VRayWireColor.

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