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ProEXR File Description =Attributes= cameraAperture (float): 36.000004 cameraFNumber (float): 8.000000 cameraFarClip (float): 50.000000 cameraFarRange (float): 1000.000000 cameraFocalLength (float): 25.685287 cameraFov (float): 69.956535 cameraNearClip (float): 1.453231 cameraNearRange (float): 0.000000 cameraProjection (int): 0 cameraTargetDistance (float): 15.772639 cameraTransform (m44f) channels (chlist) compression (compression): Zip dataWindow (box2i): [0, 0, 4999, 3749] displayWindow (box2i): [0, 0, 4999, 3749] lineOrder (lineOrder): Increasing Y pixelAspectRatio (float): 1.000000 screenWindowCenter (v2f): [0.000000, 0.000000] screenWindowWidth (float): 1.000000 type (string): «scanlineimage» =Channels= A (float) B (float) G (float) R (float) VRayCaustics.B (float) VRayCaustics.G (float) VRayCaustics.R (float) VRayDiffuseFilter.B (float) VRayDiffuseFilter.G (float) VRayDiffuseFilter.R (float) VRayExtraTex_Map #772637.B (float) VRayExtraTex_Map #772637.G (float) VRayExtraTex_Map #772637.R (float) VRayGlobalIllumination.B (float) VRayGlobalIllumination.G (float) VRayGlobalIllumination.R (float) VRayLightSelect_VRayLight001.B (float) VRayLightSelect_VRayLight001.G (float) VRayLightSelect_VRayLight001.R (float) VRayLightSelect_VRaySun001.B (float) VRayLightSelect_VRaySun001.G (float) VRayLightSelect_VRaySun001.R (float) VRayLighting.B (float) VRayLighting.G (float) VRayLighting.R (float) VRayReflection.B (float) VRayReflection.G (float) VRayReflection.R (float) VRayRefraction.B (float) VRayRefraction.G (float) VRayRefraction.R (float) VRayRenderID (uint) VRayShadows.B (float) VRayShadows.G (float) VRayShadows.R (float) VRaySpecular.B (float) VRaySpecular.G (float) VRaySpecular.R (float) VRayWireColor.B (float) VRayWireColor.G (float) VRayWireColor.R (float) Z (float)

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